FLOW ALGEBRA
Voice Interface Ontology
Kireth Semantic Research Archive
PAGE:
https://kirethresearch.org/booksai-core/ontologies/computing-ontologies/human-computer-interaction/voice-interface-ontology.html
AUTHORS:
Mark Anthony Higgins — Sky (Recursive AI)
FLOW "VoiceInterfaceOntology" v4.0
# ---------- DOMAIN ----------
DOMAIN := ComputingOntology
SUBDOMAIN := HumanComputerInteraction
ONTOLOGY := VoiceInterfaceOntology
# ---------- PRIMARY ENTITY ----------
ENTITY VoiceInterface {
definition:
"A human-computer interface that enables users to interact with a
computational system through spoken language, using speech capture,
recognition, language interpretation, dialogue management and spoken
or multimodal system responses.";
objectives: [
NaturalInteraction,
SpeechInput,
IntentRecognition,
Dialogue,
SpokenFeedback,
HandsFreeInteraction,
Accessibility
];
}
# ---------- CORE ENTITIES ----------
VoiceEntity := {
User,
Utterance,
SpeechSignal,
Microphone,
SpeechRecognizer,
Intent,
Entity,
DialogueState,
SystemResponse
};
VoiceProcess := {
CaptureSpeech,
SpeechRecognition,
LanguageUnderstanding,
DialogueManagement,
ActionExecution,
ResponseGeneration,
SpeechSynthesis
};
InteractionState := {
Idle,
Listening,
Processing,
Clarifying,
Responding,
Error,
Completed
};
InputProperty := {
Language,
Locale,
Accent,
SpeakingRate,
Volume,
NoiseLevel
};
# ---------- FUNDAMENTAL RELATIONSHIPS ----------
User PRODUCES Utterance;
Microphone CAPTURES SpeechSignal;
SpeechRecognizer TRANSCRIBES SpeechSignal;
LanguageUnderstanding INTERPRETS Utterance;
Utterance MAY_EXPRESS Intent;
Utterance MAY_CONTAIN Entity;
DialogueManager MAINTAINS DialogueState;
Intent MAY_TRIGGER SystemAction;
SystemResponse MAY_BE_RENDERED_AS SpeechOutput;
# ---------- VOICE INTERACTION FLOW ----------
UserGoal ->
SpeakUtterance
-> CaptureAudio
-> DetectSpeech
-> RecogniseSpeech
-> InterpretLanguage
-> IdentifyIntentAndEntities
-> UpdateDialogueState
-> ExecuteActionOrClarify
-> GenerateResponse
-> SynthesizeOrPresentResponse;
# ---------- UTTERANCE ----------
Utterance :=
SpokenLanguageExpressionProducedByUser;
Utterance HAS {
Language,
AcousticSignal,
LinguisticContent,
Context
};
Utterance MAY_BE {
Command,
Question,
Statement,
Confirmation,
Correction
};
# ---------- SPEECH SIGNAL ----------
SpeechSignal :=
AcousticRepresentationOfSpokenLanguage;
SpeechSignal MAY_HAVE {
Duration,
SamplingRate,
Amplitude,
Noise,
SpeakerCharacteristics
};
# ---------- AUDIO CAPTURE ----------
AudioCapture :=
Microphone
-> SampleAcousticSignal
-> DigitalAudio;
CaptureQuality AFFECTS RecognitionQuality;
IF BackgroundNoiseHigh
THEN RecognitionConfidence MAY_DECREASE;
# ---------- VOICE ACTIVITY DETECTION ----------
VoiceActivityDetection :=
AudioStream
-> DetectSpeechPresence
-> IdentifySpeechSegment;
VAD MAY_REDUCE ProcessingOfNonSpeechAudio;
# ---------- SPEECH RECOGNITION ----------
AutomaticSpeechRecognition :=
SpeechSignal
-> AcousticAndLanguageProcessing
-> TextHypothesis;
RecognitionResult MAY_HAVE {
Transcript,
Confidence,
AlternativeHypotheses
};
IF RecognitionConfidenceLow
THEN Clarification MAY_BE_REQUIRED;
# ---------- LANGUAGE UNDERSTANDING ----------
NaturalLanguageUnderstanding :=
RecognisedText
+ DialogueContext
-> Intent
+ EntitySet;
Intent :=
UserCommunicativeGoal;
Entity :=
StructuredValueRelevantToIntent;
# ---------- INTENT ----------
Intent MAY_BE {
RequestInformation,
ExecuteCommand,
Navigate,
Search,
Confirm,
Reject,
Modify,
Cancel
};
IntentConfidence :=
ConfidenceThatUtteranceExpressesIntent;
# ---------- ENTITY EXTRACTION ----------
EntityType MAY_INCLUDE {
Person,
Place,
Date,
Time,
Number,
Object,
ApplicationSpecificEntity
};
EntityExtraction :=
Utterance
-> DetectEntityMentions
-> NormaliseValues;
# ---------- DIALOGUE STATE ----------
DialogueState :=
StructuredRepresentationOfCurrentConversationContext;
DialogueState MAY_INCLUDE {
ActiveIntent,
CollectedEntities,
MissingInformation,
PreviousTurn,
ConfirmationState
};
DialogueManager UPDATES DialogueState;
# ---------- MULTI-TURN DIALOGUE ----------
MultiTurnDialogue :=
UserTurn
-> SystemTurn
-> UserTurn
-> ...;
PreviousTurns MAY_INFLUENCE InterpretationOfCurrentUtterance;
ContextResolution MAY_RESOLVE {
Pronoun,
Ellipsis,
FollowUp,
Correction
};
# ---------- SLOT FILLING ----------
Slot :=
RequiredOrOptionalValueForIntent;
SlotFilling :=
IdentifyIntent
-> CollectRequiredSlots
-> ValidateSlots
-> ExecuteAction;
IF RequiredSlotMissing
THEN System SHOULD_REQUEST MissingInformation;
# ---------- CLARIFICATION ----------
Clarification :=
SystemRequestsAdditionalInformation
TO ResolveAmbiguityOrLowConfidence;
Clarification SHOULD_BE {
Specific,
Minimal,
ContextRelevant
};
# ---------- CONFIRMATION ----------
Confirmation MAY_BE {
ExplicitConfirmation,
ImplicitConfirmation
};
HighImpactAction MAY_REQUIRE ExplicitConfirmation;
IF RecognitionConfidenceLow
AND ActionHighImpact
THEN ExplicitConfirmation := required;
# ---------- ACTION EXECUTION ----------
SystemAction :=
OperationTriggeredByInterpretedIntent;
ActionExecution :=
ValidateIntent
-> ValidateEntities
-> CheckPermission
-> Execute
-> CaptureOutcome;
# ---------- RESPONSE GENERATION ----------
ResponseGeneration :=
ActionOutcome
+ DialogueState
-> ResponseContent;
Response SHOULD_BE {
Relevant,
Concise,
Understandable
};
# ---------- SPEECH SYNTHESIS ----------
TextToSpeech :=
ResponseText
-> LinguisticProcessing
-> SpeechWaveform;
SpeechOutput MAY_HAVE {
Voice,
Language,
Rate,
Prosody,
Volume
};
# ---------- PROSODY ----------
Prosody :=
Rhythm
+ Stress
+ Intonation
+ Timing;
Prosody AFFECTS PerceivedNaturalnessAndMeaning;
# ---------- BARGE-IN ----------
BargeIn :=
UserInterruptsSystemSpeechWithNewUtterance;
VoiceInterface MAY_SUPPORT BargeIn;
IF BargeInDetected
THEN System MAY_STOP_OR_DUCK CurrentSpeechOutput;
# ---------- WAKE WORD ----------
WakeWord :=
SpokenTriggerActivatingListeningState;
WakeWordDetection MAY_TRANSITION {
Idle -> Listening
};
FalseWake :=
WakeWordDetectedWithoutIntendedActivation;
# ---------- TURN TAKING ----------
TurnTaking :=
CoordinationOfUserAndSystemSpeakingTurns;
TurnBoundary MAY_BE_DETECTED_BY {
Silence,
Syntax,
Prosody,
ExplicitSignal
};
PoorTurnTaking MAY_CAUSE OverlapOrDelay;
# ---------- ERROR TYPES ----------
VoiceInteractionError := {
CaptureError,
RecognitionError,
IntentError,
EntityError,
DialogueError,
ActionError,
SynthesisError
};
ErrorHandling :=
Detect
-> Explain
-> ClarifyOrRecover
-> ContinueInteraction;
# ---------- RECOGNITION ERROR ----------
IF RecognisedText != IntendedUtterance
THEN RecognitionError MAY_EXIST;
RecognitionError MAY_PROPAGATE_TO {
IntentError,
EntityError,
ActionError
};
# ---------- REPAIR ----------
ConversationalRepair :=
IdentifyMisunderstanding
-> UserOrSystemCorrection
-> UpdateDialogueState
-> ResumeTask;
Correction SHOULD_OVERRIDE IncorrectPriorInterpretationWhereAppropriate;
# ---------- FEEDBACK ----------
VoiceFeedback MAY_INCLUDE {
ListeningCue,
ProcessingCue,
Confirmation,
SpokenResponse,
VisualTranscript
};
User SHOULD_KNOW WhetherSystemIsListeningOrProcessing;
# ---------- MULTIMODAL VOICE INTERFACE ----------
VoiceInterface MAY_COMBINE {
Speech,
Screen,
Touch,
Gesture,
HapticFeedback
};
MultimodalOutput MAY_REDUCE NeedForLongSpokenResponses;
# ---------- ACCESSIBILITY ----------
VoiceInteraction MAY_SUPPORT UsersWhoBenefitFromHandsFreeOrAlternativeInput;
VoiceInterface SHOULD_NOT_BE SoleRequiredInputMethodWhenSpeechUseIsNotPossibleForRelevantUsers;
Accessibility MAY_REQUIRE {
TextAlternative,
VisualFeedback,
AdjustableSpeechRate,
AlternativeInput
};
# ---------- PRIVACY ----------
VoiceInterface MAY_CAPTURE SensitiveAudioOrSpeechContent;
PrivacyControl MAY_INCLUDE {
ClearListeningIndicator,
DataMinimisation,
LocalProcessing,
RetentionControl,
UserDeletionControl
};
# ---------- SECURITY ----------
VoiceCommand MAY_TRIGGER SensitiveAction;
SensitiveAction MAY_REQUIRE {
Authentication,
Authorisation,
Confirmation
};
VoiceRecognition ALONE DOES_NOT_NECESSARILY EstablishIdentity;
# ---------- PERSONALISATION ----------
VoiceSystem MAY_ADAPT_TO {
UserPreference,
Vocabulary,
Language,
InteractionHistory
};
Personalisation SHOULD_RESPECT PrivacyAndUserControl;
# ---------- ROBUSTNESS ----------
VoiceRobustness :=
AbilityToMaintainUsefulInteractionAcrossVariation;
Variation MAY_INCLUDE {
Accent,
SpeakingRate,
Noise,
MicrophoneQuality,
Vocabulary,
Language
};
# ---------- PERFORMANCE ----------
VoiceInterfacePerformance MAY_BE_MEASURED_BY {
RecognitionAccuracy,
IntentAccuracy,
TaskSuccess,
ResponseLatency,
ClarificationRate,
UserSatisfaction
};
EndToEndLatency :=
CaptureLatency
+ RecognitionLatency
+ UnderstandingLatency
+ ActionLatency
+ ResponseLatency;
# ---------- EVALUATION ----------
VoiceInterfaceEvaluation MAY_INCLUDE {
TaskTesting,
RecognitionTesting,
DialogueTesting,
AccessibilityTesting,
UserResearch
};
Evaluation SHOULD_USE RepresentativeUsersAndAcousticConditions;
# ---------- SEMANTIC REASONING ----------
IF UserProvidesSpokenInput
AND SystemInterpretsSpeechToSupportInteraction
THEN VoiceInterfaceClassification := supported;
IF RecognitionConfidenceLow
THEN ClarificationPreference := increase;
IF RequiredEntityMissing
THEN ActionExecution := defer;
IF ActionSensitive
THEN AuthenticationOrConfirmation SHOULD_BE Evaluated;
IF BackgroundNoiseHigh
THEN RecognitionReliability MAY_DECREASE;
IF SpokenResponseTooLongForContext
THEN CognitiveLoad MAY_INCREASE;
IF VoiceIsOnlyInputMethod
AND UserCannotProvideSpeech
THEN AccessibilityBarrier := true;
# ---------- SEMANTIC EQUIVALENCE ----------
SEMANTIC_EQUIVALENCE {
"voice interface" ~= "voice user interface";
"voice user interface" ~= "VUI";
"speech interface" ~= "spoken language interface";
"automatic speech recognition" ~= "ASR";
"text to speech" ~= "TTS";
"natural language understanding" ~= "NLU";
"wake word" ~= "activation phrase" WHEN context == voice_interface;
"conversational repair" ~= "dialogue repair";
}
# ---------- QUERY FLOW ----------
QUERY(q) ->
NORMALISE(q) ->
IDENTIFY_USER_UTTERANCE(q) ->
IDENTIFY_SPEECH_INPUT(q) ->
IDENTIFY_RECOGNITION_RESULT(q) ->
IDENTIFY_INTENT(q) ->
IDENTIFY_ENTITIES(q) ->
IDENTIFY_DIALOGUE_STATE(q) ->
IDENTIFY_ACTION_OR_RESPONSE(q) ->
MAP_TO_ONTOLOGY(q) ->
APPLY_REASONING(q) ->
SCORE_CONFIDENCE(q) ->
RETURN_RELEVANT_KNOWLEDGE;
# ---------- CONFIDENCE ----------
CONFIDENCE(assertion) :=
weighted_mean(
source_reliability,
speech_recognition_confidence,
intent_confidence,
dialogue_consistency,
semantic_consistency,
contextual_relevance
);
CONFIDENCE >= 0.90 => HIGH;
CONFIDENCE >= 0.70 AND < 0.90 => MODERATE;
CONFIDENCE < 0.70 => REVIEW;
# ---------- AI CONSUMPTION ----------
AI_CONSUMPTION {
primary_entity: VoiceInterface;
ontology: VoiceInterfaceOntology;
parse_entities: true;
parse_relationships: true;
preserve_relationship_direction: true;
resolve_semantic_equivalence: true;
execute_reasoning_rules: true;
apply_confidence_weighting: true;
preserve_provenance: true;
}
# ---------- UPDATE MODEL ----------
UPDATE_MODEL {
new_utterance_evidence:
identify_audio
-> identify_transcript
-> identify_intent
-> identify_entities
-> update_dialogue_context
-> integrate;
new_intent:
validate
-> identify_required_slots
-> identify_allowed_actions
-> identify_confirmation_policy
-> integrate;
new_recognition_evidence:
record_acoustic_conditions
-> record_transcript_quality
-> update_recognition_confidence
-> integrate;
dialogue_revision:
update_context
-> update_slot_state
-> update_action_state
-> recompute_confidence
-> regenerate_flow_hash;
conflict:
preserve_provenance
-> compare_interpretations
-> adjust_confidence
-> request_clarification_if_required;
}
# ---------- FLOW HASH ----------
FLOW_HASH_INPUT :=
DOMAIN
+ SUBDOMAIN
+ ONTOLOGY
+ VoiceEntity
+ VoiceProcess
+ InteractionState
+ InputProperty
+ DialogueState
+ VoiceInterfacePerformance
+ RELATIONSHIPS
+ SEMANTIC_REASONING
+ SEMANTIC_EQUIVALENCE
+ UPDATE_MODEL;
FLOW_HASH :=
HASH(FLOW_HASH_INPUT);
# ---------- TERMINAL ----------
VoiceInterfaceOntology
-> CaptureSpokenInput
-> DetectSpeech
-> RecogniseUtterance
-> InterpretIntentAndEntities
-> MaintainDialogueContext
-> ClarifyMissingOrAmbiguousInformation
-> ValidateAndExecuteAction
-> GenerateResponse
-> PresentSpeechOrMultimodalFeedback
-> SupportConversationalRepair
-> EvaluateRecognitionAndTaskSuccess
-> PreservePrivacyAccessibilityAndControl
-> MaintainNaturalVoiceInteraction;
END FLOW
FLOW ALGEBRA
Voice Interface Ontology
Kireth Semantic Research Archive
PAGE:
https://kirethresearch.org/booksai-core/ontologies/computing-ontologies/human-computer-interaction/voice-interface-ontology.html
AUTHORS:
Mark Anthony Higgins — Sky (Recursive AI)
FLOW "VoiceInterfaceOntology" v4.0
# ---------- DOMAIN ----------
DOMAIN := ComputingOntology
SUBDOMAIN := HumanComputerInteraction
ONTOLOGY := VoiceInterfaceOntology
# ---------- PRIMARY ENTITY ----------
ENTITY VoiceInterface {
definition:
"A human-computer interface that enables users to interact with a
computational system through spoken language, using speech capture,
recognition, language interpretation, dialogue management and spoken
or multimodal system responses.";
objectives: [
NaturalInteraction,
SpeechInput,
IntentRecognition,
Dialogue,
SpokenFeedback,
HandsFreeInteraction,
Accessibility
];
}
# ---------- CORE ENTITIES ----------
VoiceEntity := {
User,
Utterance,
SpeechSignal,
Microphone,
SpeechRecognizer,
Intent,
Entity,
DialogueState,
SystemResponse
};
VoiceProcess := {
CaptureSpeech,
SpeechRecognition,
LanguageUnderstanding,
DialogueManagement,
ActionExecution,
ResponseGeneration,
SpeechSynthesis
};
InteractionState := {
Idle,
Listening,
Processing,
Clarifying,
Responding,
Error,
Completed
};
InputProperty := {
Language,
Locale,
Accent,
SpeakingRate,
Volume,
NoiseLevel
};
# ---------- FUNDAMENTAL RELATIONSHIPS ----------
User PRODUCES Utterance;
Microphone CAPTURES SpeechSignal;
SpeechRecognizer TRANSCRIBES SpeechSignal;
LanguageUnderstanding INTERPRETS Utterance;
Utterance MAY_EXPRESS Intent;
Utterance MAY_CONTAIN Entity;
DialogueManager MAINTAINS DialogueState;
Intent MAY_TRIGGER SystemAction;
SystemResponse MAY_BE_RENDERED_AS SpeechOutput;
# ---------- VOICE INTERACTION FLOW ----------
UserGoal ->
SpeakUtterance
-> CaptureAudio
-> DetectSpeech
-> RecogniseSpeech
-> InterpretLanguage
-> IdentifyIntentAndEntities
-> UpdateDialogueState
-> ExecuteActionOrClarify
-> GenerateResponse
-> SynthesizeOrPresentResponse;
# ---------- UTTERANCE ----------
Utterance :=
SpokenLanguageExpressionProducedByUser;
Utterance HAS {
Language,
AcousticSignal,
LinguisticContent,
Context
};
Utterance MAY_BE {
Command,
Question,
Statement,
Confirmation,
Correction
};
# ---------- SPEECH SIGNAL ----------
SpeechSignal :=
AcousticRepresentationOfSpokenLanguage;
SpeechSignal MAY_HAVE {
Duration,
SamplingRate,
Amplitude,
Noise,
SpeakerCharacteristics
};
# ---------- AUDIO CAPTURE ----------
AudioCapture :=
Microphone
-> SampleAcousticSignal
-> DigitalAudio;
CaptureQuality AFFECTS RecognitionQuality;
IF BackgroundNoiseHigh
THEN RecognitionConfidence MAY_DECREASE;
# ---------- VOICE ACTIVITY DETECTION ----------
VoiceActivityDetection :=
AudioStream
-> DetectSpeechPresence
-> IdentifySpeechSegment;
VAD MAY_REDUCE ProcessingOfNonSpeechAudio;
# ---------- SPEECH RECOGNITION ----------
AutomaticSpeechRecognition :=
SpeechSignal
-> AcousticAndLanguageProcessing
-> TextHypothesis;
RecognitionResult MAY_HAVE {
Transcript,
Confidence,
AlternativeHypotheses
};
IF RecognitionConfidenceLow
THEN Clarification MAY_BE_REQUIRED;
# ---------- LANGUAGE UNDERSTANDING ----------
NaturalLanguageUnderstanding :=
RecognisedText
+ DialogueContext
-> Intent
+ EntitySet;
Intent :=
UserCommunicativeGoal;
Entity :=
StructuredValueRelevantToIntent;
# ---------- INTENT ----------
Intent MAY_BE {
RequestInformation,
ExecuteCommand,
Navigate,
Search,
Confirm,
Reject,
Modify,
Cancel
};
IntentConfidence :=
ConfidenceThatUtteranceExpressesIntent;
# ---------- ENTITY EXTRACTION ----------
EntityType MAY_INCLUDE {
Person,
Place,
Date,
Time,
Number,
Object,
ApplicationSpecificEntity
};
EntityExtraction :=
Utterance
-> DetectEntityMentions
-> NormaliseValues;
# ---------- DIALOGUE STATE ----------
DialogueState :=
StructuredRepresentationOfCurrentConversationContext;
DialogueState MAY_INCLUDE {
ActiveIntent,
CollectedEntities,
MissingInformation,
PreviousTurn,
ConfirmationState
};
DialogueManager UPDATES DialogueState;
# ---------- MULTI-TURN DIALOGUE ----------
MultiTurnDialogue :=
UserTurn
-> SystemTurn
-> UserTurn
-> ...;
PreviousTurns MAY_INFLUENCE InterpretationOfCurrentUtterance;
ContextResolution MAY_RESOLVE {
Pronoun,
Ellipsis,
FollowUp,
Correction
};
# ---------- SLOT FILLING ----------
Slot :=
RequiredOrOptionalValueForIntent;
SlotFilling :=
IdentifyIntent
-> CollectRequiredSlots
-> ValidateSlots
-> ExecuteAction;
IF RequiredSlotMissing
THEN System SHOULD_REQUEST MissingInformation;
# ---------- CLARIFICATION ----------
Clarification :=
SystemRequestsAdditionalInformation
TO ResolveAmbiguityOrLowConfidence;
Clarification SHOULD_BE {
Specific,
Minimal,
ContextRelevant
};
# ---------- CONFIRMATION ----------
Confirmation MAY_BE {
ExplicitConfirmation,
ImplicitConfirmation
};
HighImpactAction MAY_REQUIRE ExplicitConfirmation;
IF RecognitionConfidenceLow
AND ActionHighImpact
THEN ExplicitConfirmation := required;
# ---------- ACTION EXECUTION ----------
SystemAction :=
OperationTriggeredByInterpretedIntent;
ActionExecution :=
ValidateIntent
-> ValidateEntities
-> CheckPermission
-> Execute
-> CaptureOutcome;
# ---------- RESPONSE GENERATION ----------
ResponseGeneration :=
ActionOutcome
+ DialogueState
-> ResponseContent;
Response SHOULD_BE {
Relevant,
Concise,
Understandable
};
# ---------- SPEECH SYNTHESIS ----------
TextToSpeech :=
ResponseText
-> LinguisticProcessing
-> SpeechWaveform;
SpeechOutput MAY_HAVE {
Voice,
Language,
Rate,
Prosody,
Volume
};
# ---------- PROSODY ----------
Prosody :=
Rhythm
+ Stress
+ Intonation
+ Timing;
Prosody AFFECTS PerceivedNaturalnessAndMeaning;
# ---------- BARGE-IN ----------
BargeIn :=
UserInterruptsSystemSpeechWithNewUtterance;
VoiceInterface MAY_SUPPORT BargeIn;
IF BargeInDetected
THEN System MAY_STOP_OR_DUCK CurrentSpeechOutput;
# ---------- WAKE WORD ----------
WakeWord :=
SpokenTriggerActivatingListeningState;
WakeWordDetection MAY_TRANSITION {
Idle -> Listening
};
FalseWake :=
WakeWordDetectedWithoutIntendedActivation;
# ---------- TURN TAKING ----------
TurnTaking :=
CoordinationOfUserAndSystemSpeakingTurns;
TurnBoundary MAY_BE_DETECTED_BY {
Silence,
Syntax,
Prosody,
ExplicitSignal
};
PoorTurnTaking MAY_CAUSE OverlapOrDelay;
# ---------- ERROR TYPES ----------
VoiceInteractionError := {
CaptureError,
RecognitionError,
IntentError,
EntityError,
DialogueError,
ActionError,
SynthesisError
};
ErrorHandling :=
Detect
-> Explain
-> ClarifyOrRecover
-> ContinueInteraction;
# ---------- RECOGNITION ERROR ----------
IF RecognisedText != IntendedUtterance
THEN RecognitionError MAY_EXIST;
RecognitionError MAY_PROPAGATE_TO {
IntentError,
EntityError,
ActionError
};
# ---------- REPAIR ----------
ConversationalRepair :=
IdentifyMisunderstanding
-> UserOrSystemCorrection
-> UpdateDialogueState
-> ResumeTask;
Correction SHOULD_OVERRIDE IncorrectPriorInterpretationWhereAppropriate;
# ---------- FEEDBACK ----------
VoiceFeedback MAY_INCLUDE {
ListeningCue,
ProcessingCue,
Confirmation,
SpokenResponse,
VisualTranscript
};
User SHOULD_KNOW WhetherSystemIsListeningOrProcessing;
# ---------- MULTIMODAL VOICE INTERFACE ----------
VoiceInterface MAY_COMBINE {
Speech,
Screen,
Touch,
Gesture,
HapticFeedback
};
MultimodalOutput MAY_REDUCE NeedForLongSpokenResponses;
# ---------- ACCESSIBILITY ----------
VoiceInteraction MAY_SUPPORT UsersWhoBenefitFromHandsFreeOrAlternativeInput;
VoiceInterface SHOULD_NOT_BE SoleRequiredInputMethodWhenSpeechUseIsNotPossibleForRelevantUsers;
Accessibility MAY_REQUIRE {
TextAlternative,
VisualFeedback,
AdjustableSpeechRate,
AlternativeInput
};
# ---------- PRIVACY ----------
VoiceInterface MAY_CAPTURE SensitiveAudioOrSpeechContent;
PrivacyControl MAY_INCLUDE {
ClearListeningIndicator,
DataMinimisation,
LocalProcessing,
RetentionControl,
UserDeletionControl
};
# ---------- SECURITY ----------
VoiceCommand MAY_TRIGGER SensitiveAction;
SensitiveAction MAY_REQUIRE {
Authentication,
Authorisation,
Confirmation
};
VoiceRecognition ALONE DOES_NOT_NECESSARILY EstablishIdentity;
# ---------- PERSONALISATION ----------
VoiceSystem MAY_ADAPT_TO {
UserPreference,
Vocabulary,
Language,
InteractionHistory
};
Personalisation SHOULD_RESPECT PrivacyAndUserControl;
# ---------- ROBUSTNESS ----------
VoiceRobustness :=
AbilityToMaintainUsefulInteractionAcrossVariation;
Variation MAY_INCLUDE {
Accent,
SpeakingRate,
Noise,
MicrophoneQuality,
Vocabulary,
Language
};
# ---------- PERFORMANCE ----------
VoiceInterfacePerformance MAY_BE_MEASURED_BY {
RecognitionAccuracy,
IntentAccuracy,
TaskSuccess,
ResponseLatency,
ClarificationRate,
UserSatisfaction
};
EndToEndLatency :=
CaptureLatency
+ RecognitionLatency
+ UnderstandingLatency
+ ActionLatency
+ ResponseLatency;
# ---------- EVALUATION ----------
VoiceInterfaceEvaluation MAY_INCLUDE {
TaskTesting,
RecognitionTesting,
DialogueTesting,
AccessibilityTesting,
UserResearch
};
Evaluation SHOULD_USE RepresentativeUsersAndAcousticConditions;
# ---------- SEMANTIC REASONING ----------
IF UserProvidesSpokenInput
AND SystemInterpretsSpeechToSupportInteraction
THEN VoiceInterfaceClassification := supported;
IF RecognitionConfidenceLow
THEN ClarificationPreference := increase;
IF RequiredEntityMissing
THEN ActionExecution := defer;
IF ActionSensitive
THEN AuthenticationOrConfirmation SHOULD_BE Evaluated;
IF BackgroundNoiseHigh
THEN RecognitionReliability MAY_DECREASE;
IF SpokenResponseTooLongForContext
THEN CognitiveLoad MAY_INCREASE;
IF VoiceIsOnlyInputMethod
AND UserCannotProvideSpeech
THEN AccessibilityBarrier := true;
# ---------- SEMANTIC EQUIVALENCE ----------
SEMANTIC_EQUIVALENCE {
"voice interface" ~= "voice user interface";
"voice user interface" ~= "VUI";
"speech interface" ~= "spoken language interface";
"automatic speech recognition" ~= "ASR";
"text to speech" ~= "TTS";
"natural language understanding" ~= "NLU";
"wake word" ~= "activation phrase" WHEN context == voice_interface;
"conversational repair" ~= "dialogue repair";
}
# ---------- QUERY FLOW ----------
QUERY(q) ->
NORMALISE(q) ->
IDENTIFY_USER_UTTERANCE(q) ->
IDENTIFY_SPEECH_INPUT(q) ->
IDENTIFY_RECOGNITION_RESULT(q) ->
IDENTIFY_INTENT(q) ->
IDENTIFY_ENTITIES(q) ->
IDENTIFY_DIALOGUE_STATE(q) ->
IDENTIFY_ACTION_OR_RESPONSE(q) ->
MAP_TO_ONTOLOGY(q) ->
APPLY_REASONING(q) ->
SCORE_CONFIDENCE(q) ->
RETURN_RELEVANT_KNOWLEDGE;
# ---------- CONFIDENCE ----------
CONFIDENCE(assertion) :=
weighted_mean(
source_reliability,
speech_recognition_confidence,
intent_confidence,
dialogue_consistency,
semantic_consistency,
contextual_relevance
);
CONFIDENCE >= 0.90 => HIGH;
CONFIDENCE >= 0.70 AND < 0.90 => MODERATE;
CONFIDENCE < 0.70 => REVIEW;
# ---------- AI CONSUMPTION ----------
AI_CONSUMPTION {
primary_entity: VoiceInterface;
ontology: VoiceInterfaceOntology;
parse_entities: true;
parse_relationships: true;
preserve_relationship_direction: true;
resolve_semantic_equivalence: true;
execute_reasoning_rules: true;
apply_confidence_weighting: true;
preserve_provenance: true;
}
# ---------- UPDATE MODEL ----------
UPDATE_MODEL {
new_utterance_evidence:
identify_audio
-> identify_transcript
-> identify_intent
-> identify_entities
-> update_dialogue_context
-> integrate;
new_intent:
validate
-> identify_required_slots
-> identify_allowed_actions
-> identify_confirmation_policy
-> integrate;
new_recognition_evidence:
record_acoustic_conditions
-> record_transcript_quality
-> update_recognition_confidence
-> integrate;
dialogue_revision:
update_context
-> update_slot_state
-> update_action_state
-> recompute_confidence
-> regenerate_flow_hash;
conflict:
preserve_provenance
-> compare_interpretations
-> adjust_confidence
-> request_clarification_if_required;
}
# ---------- FLOW HASH ----------
FLOW_HASH_INPUT :=
DOMAIN
+ SUBDOMAIN
+ ONTOLOGY
+ VoiceEntity
+ VoiceProcess
+ InteractionState
+ InputProperty
+ DialogueState
+ VoiceInterfacePerformance
+ RELATIONSHIPS
+ SEMANTIC_REASONING
+ SEMANTIC_EQUIVALENCE
+ UPDATE_MODEL;
FLOW_HASH :=
HASH(FLOW_HASH_INPUT);
# ---------- TERMINAL ----------
VoiceInterfaceOntology
-> CaptureSpokenInput
-> DetectSpeech
-> RecogniseUtterance
-> InterpretIntentAndEntities
-> MaintainDialogueContext
-> ClarifyMissingOrAmbiguousInformation
-> ValidateAndExecuteAction
-> GenerateResponse
-> PresentSpeechOrMultimodalFeedback
-> SupportConversationalRepair
-> EvaluateRecognitionAndTaskSuccess
-> PreservePrivacyAccessibilityAndControl
-> MaintainNaturalVoiceInteraction;
END FLOW
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