FLOW ALGEBRA
Gesture Recognition Ontology
Kireth Semantic Research Archive
PAGE:
https://kirethresearch.org/booksai-core/ontologies/computing-ontologies/human-computer-interaction/gesture-recognition-ontology.html
AUTHORS:
Mark Anthony Higgins — Sky (Recursive AI)
FLOW "GestureRecognitionOntology" v4.0
# ---------- DOMAIN ----------
DOMAIN := ComputingOntology
SUBDOMAIN := HumanComputerInteraction
ONTOLOGY := GestureRecognitionOntology
# ---------- PRIMARY ENTITY ----------
ENTITY GestureRecognition {
definition:
"The computational process of sensing, representing, analysing and
classifying human body, hand, face or motion patterns as meaningful
gestures that can be interpreted as commands, expressions or
interaction signals.";
objectives: [
GestureDetection,
GestureClassification,
HumanComputerInteraction,
MotionInterpretation,
IntentRecognition,
NaturalInteraction
];
}
# ---------- CORE ENTITIES ----------
GestureEntity := {
User,
Gesture,
BodyPart,
Sensor,
Observation,
Feature,
GestureModel,
InteractionCommand
};
GestureType := {
StaticGesture,
DynamicGesture,
HandGesture,
ArmGesture,
BodyGesture,
FacialGesture,
TouchGesture
};
SensorType := {
Camera,
DepthSensor,
MotionSensor,
InertialSensor,
TouchSensor,
WearableSensor
};
RecognitionState := {
Idle,
Observing,
GestureDetected,
Classifying,
Recognised,
Rejected,
Ambiguous
};
# ---------- FUNDAMENTAL RELATIONSHIPS ----------
User PERFORMS Gesture;
Gesture INVOLVES BodyPart;
Sensor OBSERVES Gesture;
Sensor PRODUCES Observation;
Observation CONTAINS GestureEvidence;
Feature EXTRACTED_FROM Observation;
GestureModel CLASSIFIES Feature;
RecognisedGesture MAY_MAP_TO InteractionCommand;
InteractionCommand AFFECTS InteractiveSystem;
# ---------- RECOGNITION FLOW ----------
UserMovement ->
SensorCapture
-> PreprocessObservation
-> DetectCandidateGesture
-> SegmentGesture
-> ExtractFeatures
-> ApplyGestureModel
-> ScoreCandidates
-> SelectGesture
-> MapToMeaningOrCommand;
# ---------- GESTURE ----------
Gesture :=
DeliberateOrMeaningfulPhysicalAction;
Gesture MAY_HAVE {
StartTime,
EndTime,
Duration,
Position,
Orientation,
Trajectory,
Velocity
};
# ---------- STATIC GESTURE ----------
StaticGesture :=
GestureRepresentedPrimarilyByPoseAtMomentOrInterval;
StaticGestureRecognition MAY_USE {
Shape,
Position,
Orientation,
FingerConfiguration
};
# ---------- DYNAMIC GESTURE ----------
DynamicGesture :=
GestureDefinedByChangeAcrossTime;
DynamicGesture MAY_HAVE {
Trajectory,
VelocityProfile,
TemporalSequence,
Direction
};
DynamicGestureRecognition REQUIRES TemporalInformation;
# ---------- HAND GESTURE ----------
HandGesture :=
GesturePerformedPrimarilyWithHandOrFingers;
HandGesture MAY_ENCODE {
Selection,
Direction,
Quantity,
Symbol,
Command
};
# ---------- BODY GESTURE ----------
BodyGesture :=
GestureUsingBodyPostureOrMovement;
BodyGesture MAY_USE {
Head,
Torso,
Arms,
Legs
};
# ---------- FACIAL GESTURE ----------
FacialGesture :=
FacialMovementOrConfigurationUsedAsInteractionSignal;
FacialGesture MAY_INCLUDE {
Blink,
GazeShift,
MouthMovement,
EyebrowMovement
};
# ---------- SENSOR CAPTURE ----------
SensorCapture :=
Sensor
-> MeasurePhysicalSignal
-> ProduceRawObservation;
RawObservation MAY_BE {
ImageFrame,
DepthFrame,
MotionVector,
Acceleration,
Rotation,
TouchCoordinates
};
# ---------- PREPROCESSING ----------
Preprocessing MAY_INCLUDE {
NoiseReduction,
Normalisation,
BackgroundRemoval,
CoordinateTransformation,
TemporalSmoothing
};
Preprocessing SEEKS ImproveSignalQuality;
# ---------- GESTURE DETECTION ----------
GestureDetection :=
ObservationStream
-> IdentifyPotentialGestureActivity;
IF MovementOrPoseMatchesDetectionCondition
THEN CandidateGesture := true;
Detection PRECEDES ClassificationInCommonPipeline;
# ---------- SEGMENTATION ----------
GestureSegmentation :=
ContinuousObservationStream
-> IdentifyGestureStart
-> IdentifyGestureEnd
-> ExtractGestureSegment;
SegmentationError MAY_AFFECT RecognitionAccuracy;
# ---------- FEATURE EXTRACTION ----------
GestureFeature MAY_INCLUDE {
Position,
RelativePosition,
Angle,
Distance,
Shape,
Velocity,
Acceleration,
Trajectory,
TemporalPattern
};
FeatureExtraction :=
GestureObservation
-> FeatureVectorOrSequence;
# ---------- COORDINATE NORMALISATION ----------
CoordinateNormalisation :=
TransformObservedCoordinates
TO CommonReferenceFrame;
Normalisation MAY_REDUCE VariationFrom {
UserPosition,
Scale,
SensorPlacement
};
# ---------- GESTURE MODEL ----------
GestureModel :=
ModelMappingFeaturesToGestureClass;
GestureModel MAY_BE {
RuleBasedModel,
TemplateModel,
StatisticalModel,
MachineLearningModel,
NeuralModel
};
# ---------- TEMPLATE MATCHING ----------
TemplateMatching :=
ObservedGesture
-> CompareWithGestureTemplates
-> SimilarityScores
-> BestMatch;
IF SimilarityScore >= Threshold
THEN Gesture MAY_BE Recognised;
# ---------- CLASSIFICATION ----------
GestureClassification :=
FeatureRepresentation
-> GestureModel
-> ClassScores
-> PredictedGesture;
PredictedGesture :=
argmax(ClassScore);
# ---------- CONFIDENCE ----------
RecognitionConfidence :=
f(
ModelScore,
ObservationQuality,
GestureCompleteness,
ClassSeparation,
Context
);
IF RecognitionConfidence < AcceptanceThreshold
THEN RecognitionState := AmbiguousOrRejected;
# ---------- CONTEXT ----------
InteractionContext MAY_INCLUDE {
CurrentApplicationState,
UserTask,
PreviousGesture,
DeviceState,
Location
};
Context MAY_DISAMBIGUATE GestureMeaning;
SameGesture MAY_HAVE DifferentMeaningInDifferentContext;
# ---------- COMMAND MAPPING ----------
GestureCommandMapping :=
RecognisedGesture
+ InteractionContext
-> InteractionCommand;
InteractionCommand MAY_BE {
Select,
Navigate,
Manipulate,
Confirm,
Cancel,
Scroll,
Zoom,
Rotate
};
# ---------- CONTINUOUS GESTURE ----------
ContinuousGesture :=
GestureWhoseParametersContinuouslyControlSystem;
Example:
HandMovement
-> PointerMovement;
ContinuousGestureMapping MAY_USE PositionVelocityOrOrientation;
# ---------- DISCRETE GESTURE ----------
DiscreteGesture :=
GestureRecognisedAsDistinctEvent;
DiscreteGesture MAY_TRIGGER SingleCommand;
# ---------- MULTI-GESTURE SEQUENCE ----------
GestureSequence :=
ordered_set(Gesture);
SequenceMeaning MAY_DIFFER_FROM IndividualGestureMeaning;
TemporalModel MAY_CLASSIFY GestureSequence;
# ---------- MULTIMODAL INTERACTION ----------
Gesture MAY_BE_COMBINED_WITH {
Speech,
Gaze,
Touch,
KeyboardInput
};
MultimodalFusion :=
CombineMultipleInputModalities
-> InterpretUserIntent;
# ---------- FEEDBACK ----------
GestureInterface SHOULD_PROVIDE Feedback;
Feedback MAY_INDICATE {
GestureDetected,
GestureRecognised,
CommandExecuted,
GestureRejected
};
IF RecognitionUncertain
THEN Interface MAY_REQUEST Confirmation;
# ---------- FALSE POSITIVE ----------
FalsePositive :=
SystemRecognisesGesture
WHEN NoIntendedGestureOccurred;
# ---------- FALSE NEGATIVE ----------
FalseNegative :=
IntendedGestureOccurs
BUT SystemFailsToRecognise;
RecognitionQuality SHOULD_CONSIDER {
Accuracy,
FalsePositiveRate,
FalseNegativeRate,
Latency
};
# ---------- LATENCY ----------
RecognitionLatency :=
TimeFromGestureEvidenceToRecognitionResult;
InteractiveGestureSystem SHOULD_KEEP LatencyAppropriateForTask;
HighLatency MAY_REDUCE PerceivedResponsiveness;
# ---------- ROBUSTNESS ----------
GestureRecognitionRobustness :=
AbilityToMaintainRecognitionAcrossVariation;
Variation MAY_INCLUDE {
User,
Speed,
Scale,
Lighting,
Background,
SensorNoise,
Viewpoint
};
# ---------- PERSONALISATION ----------
GestureModel MAY_BE PersonalisedToUser;
Calibration MAY_CAPTURE UserSpecificGestureCharacteristics;
Personalisation MAY_IMPROVE RecognitionForIndividualUser;
# ---------- ACCESSIBILITY ----------
GestureInteraction SHOULD_NOT AssumeAllUsersCanPerformSameMovements;
AlternativeInput SHOULD_BE ConsideredForRequiredFunctions;
GestureDesign SHOULD_CONSIDER {
MotorCapability,
Fatigue,
RangeOfMotion,
CulturalMeaning
};
# ---------- FATIGUE ----------
RepeatedOrLargeGesture MAY_CAUSE PhysicalFatigue;
InteractionDesign SHOULD_AVOID UnnecessaryHighEffortGestures;
# ---------- PRIVACY ----------
GestureSensors MAY_CAPTURE SensitiveVisualOrBehaviouralData;
PrivacyControl MAY_INCLUDE {
LocalProcessing,
DataMinimisation,
AccessRestriction,
RetentionControl
};
# ---------- SECURITY ----------
Gesture MAY_BE UsedAsAuthenticationEvidenceInSomeSystems;
GestureRecognition != IdentityAuthenticationByDefault;
SpoofingRisk SHOULD_BE_EVALUATED_IF GestureUsedForSecurity;
# ---------- TRAINING DATA ----------
MachineLearningGestureModel MAY_REQUIRE TrainingDataset;
TrainingDataset SHOULD_REPRESENT RelevantVariation;
DatasetBias MAY_REDUCE RecognitionQualityForUnderrepresentedUsersOrContexts;
# ---------- EVALUATION ----------
GestureRecognitionEvaluation MAY_MEASURE {
Accuracy,
Precision,
Recall,
ConfusionMatrix,
RecognitionLatency,
UserTaskSuccess
};
Evaluation SHOULD_USE RepresentativeUsersAndConditions;
# ---------- SEMANTIC REASONING ----------
IF SensorObservesHumanMovement
AND SystemMapsMovementPatternToGestureClass
THEN GestureRecognitionClassification := supported;
IF GestureChangesAcrossTime
THEN GestureType := DynamicGesture;
IF GestureRepresentedPrimarilyByPose
THEN GestureType := StaticGesture;
IF RecognitionConfidenceLow
THEN CommandExecution SHOULD_BE DelayedOrConfirmedWhereRiskRelevant;
IF FalsePositiveRateHigh
THEN GestureDetectionOrThreshold SHOULD_BE Reviewed;
IF RequiredGestureCannotBePerformedByUser
THEN AccessibilityBarrier := true;
IF SensorConditionsDegrade
THEN RecognitionConfidence MAY_DECREASE;
# ---------- SEMANTIC EQUIVALENCE ----------
SEMANTIC_EQUIVALENCE {
"gesture recognition" ~= "gesture detection and classification";
"hand gesture recognition" ~= "hand movement recognition";
"static gesture" ~= "pose gesture";
"dynamic gesture" ~= "motion gesture";
"gesture classifier" ~= "gesture classification model";
"gesture segmentation" ~= "gesture boundary detection";
"gesture interface" ~= "gesture-based interface";
"motion recognition" ~= "gesture recognition" WHEN context == intentional_human_interaction;
}
# ---------- QUERY FLOW ----------
QUERY(q) ->
NORMALISE(q) ->
IDENTIFY_USER_AND_BODY_PART(q) ->
IDENTIFY_SENSOR(q) ->
IDENTIFY_GESTURE_TYPE(q) ->
IDENTIFY_OBSERVATIONS(q) ->
IDENTIFY_FEATURES(q) ->
IDENTIFY_GESTURE_MODEL(q) ->
IDENTIFY_CONTEXT_AND_COMMAND(q) ->
MAP_TO_ONTOLOGY(q) ->
APPLY_REASONING(q) ->
SCORE_CONFIDENCE(q) ->
RETURN_RELEVANT_KNOWLEDGE;
# ---------- CONFIDENCE ----------
CONFIDENCE(assertion) :=
weighted_mean(
source_reliability,
observation_quality,
model_confidence,
evaluation_evidence,
semantic_consistency,
contextual_relevance
);
CONFIDENCE >= 0.90 => HIGH;
CONFIDENCE >= 0.70 AND < 0.90 => MODERATE;
CONFIDENCE < 0.70 => REVIEW;
# ---------- AI CONSUMPTION ----------
AI_CONSUMPTION {
primary_entity: GestureRecognition;
ontology: GestureRecognitionOntology;
parse_entities: true;
parse_relationships: true;
preserve_relationship_direction: true;
resolve_semantic_equivalence: true;
execute_reasoning_rules: true;
apply_confidence_weighting: true;
preserve_provenance: true;
}
# ---------- UPDATE MODEL ----------
UPDATE_MODEL {
new_gesture:
validate
-> classify_static_or_dynamic
-> identify_body_part
-> identify_features
-> map_meaning
-> integrate;
new_sensor:
validate
-> classify
-> identify_observation_type
-> identify_quality_properties
-> integrate;
new_model_evidence:
identify_model
-> record_evaluation
-> update_class_confidence
-> update_error_rates
-> integrate;
recognition_revision:
update_features
-> update_model
-> update_thresholds
-> recompute_confidence
-> regenerate_flow_hash;
conflict:
preserve_provenance
-> compare_recognition_evidence
-> adjust_confidence
-> flag_review;
}
# ---------- FLOW HASH ----------
FLOW_HASH_INPUT :=
DOMAIN
+ SUBDOMAIN
+ ONTOLOGY
+ GestureEntity
+ GestureType
+ SensorType
+ RecognitionState
+ GestureFeature
+ GestureModel
+ RELATIONSHIPS
+ SEMANTIC_REASONING
+ SEMANTIC_EQUIVALENCE
+ UPDATE_MODEL;
FLOW_HASH :=
HASH(FLOW_HASH_INPUT);
# ---------- TERMINAL ----------
GestureRecognitionOntology
-> ObserveUserMovement
-> CaptureSensorData
-> PreprocessObservation
-> DetectCandidateGesture
-> SegmentGesture
-> ExtractGestureFeatures
-> ClassifyGesture
-> EvaluateRecognitionConfidence
-> ApplyInteractionContext
-> MapGestureToMeaningOrCommand
-> ProvideUserFeedback
-> EvaluateRecognitionQuality
-> MaintainAccessibleGestureInteraction;
END FLOW
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