FLOW ALGEBRA
Distributed System Ontology
Kireth Semantic Research Archive
PAGE:
https://kirethresearch.org/booksai-core/ontologies/computing-ontologies/distributed-computing/distributed-system-ontology.html
AUTHORS:
Mark Anthony Higgins — Sky (Recursive AI)
FLOW "DistributedSystemOntology" v4.0
# ---------- DOMAIN ----------
DOMAIN := ComputingOntology
SUBDOMAIN := DistributedComputing
ONTOLOGY := DistributedSystemOntology
# ---------- PRIMARY ENTITY ----------
ENTITY DistributedSystem {
definition:
"A computing system composed of multiple autonomous computational
components that communicate and coordinate over a network while
collectively providing computation, data management or services.";
properties: [
MultipleNodes,
AutonomousComponents,
Communication,
Coordination,
Concurrency,
PartialFailure,
DistributedState
];
}
# ---------- CORE ENTITIES ----------
SystemComponent := {
Node,
Process,
Service,
Network,
Message,
Resource,
DataStore
};
Node := {
ClientNode,
ServerNode,
PeerNode,
WorkerNode,
CoordinatorNode,
ReplicaNode
};
SystemState := {
LocalState,
SharedState,
ReplicatedState,
DistributedState
};
SystemProperty := {
Availability,
Consistency,
Scalability,
FaultTolerance,
PartitionTolerance,
Reliability,
Transparency
};
# ---------- FUNDAMENTAL RELATIONSHIPS ----------
DistributedSystem CONSISTS_OF SystemComponent;
DistributedSystem HAS Node;
Node HOSTS Process;
Process PROVIDES_OR_USES Service;
Node CONNECTS_THROUGH Network;
Process SENDS Message;
Process RECEIVES Message;
DistributedSystem MANAGES SystemState;
DistributedSystem SHARES Resource;
# ---------- SYSTEM COMPOSITION ----------
DistributedSystem :=
Nodes
+ CommunicationLinks
+ Processes
+ DistributedResources
+ CoordinationRules;
NodeSet := SET_OF(Node);
IF cardinality(NodeSet) > 1
AND NodesCommunicate
AND NodesCoordinate
THEN DistributedSystemClassification := supported;
# ---------- LOCAL AND GLOBAL STATE ----------
LocalState :=
StateKnownOrStoredBy SingleNodeOrProcess;
GlobalState :=
LogicalCombinationOf RelevantLocalStates;
DistributedSystem DOES_NOT_NECESSARILY_HAVE
InstantaneouslyObservableGlobalState;
DistributedState :=
aggregate(LocalStateAcrossNodes);
# ---------- COMMUNICATION ----------
Communication :=
Sender
-> Message
-> Network
-> Receiver;
Message MAY_HAVE {
Identifier,
Payload,
Timestamp,
Sequence,
Metadata
};
Communication MAY_BE {
Synchronous,
Asynchronous
};
Network MAY_INTRODUCE {
Delay,
Loss,
Duplication,
Reordering,
Partition
};
# ---------- CONCURRENCY ----------
DistributedProcesses MAY_EXECUTE Concurrently;
Concurrency :=
OverlappingExecution(ProcessA, ProcessB);
ConcurrentOperations MAY_CREATE {
RaceCondition,
StateConflict,
OrderingConflict
};
CoordinationMechanism REDUCES_OR_RESOLVES CoordinationConflict;
# ---------- COORDINATION ----------
CoordinationMechanism := {
Messaging,
Locking,
Transaction,
Consensus,
LeaderCoordination,
EventOrdering
};
Coordination ESTABLISHES RulesBetweenDistributedProcesses;
IF SharedResource MODIFIED_BY MultipleProcesses
THEN CoordinationRequirement := evaluate;
# ---------- TIME ----------
DistributedSystem HAS_NO_GUARANTEED PerfectGlobalClock;
ClockModel := {
PhysicalClock,
LogicalClock,
VectorClock
};
EventOrdering MAY_BE {
TotalOrdering,
PartialOrdering,
CausalOrdering
};
HappensBefore(A,B) ->
A CAUSALLY_PRECEDES B;
# ---------- REPLICATION ----------
Replication :=
MaintainMultipleCopies(ResourceOrState);
Replica := CopyOf ResourceOrState;
Replication MAY_SUPPORT {
Availability,
ReadScalability,
FaultTolerance
};
Replication MAY_REQUIRE {
Synchronisation,
ConsistencyModel,
ConflictResolution
};
# ---------- CONSISTENCY ----------
ConsistencyModel := {
StrongConsistency,
SequentialConsistency,
CausalConsistency,
EventualConsistency
};
ConsistencyModel DEFINES
HowDistributedOperationsObserveState;
IF MultipleReplicasAcceptUpdates
THEN ConflictHandling MAY_BE_REQUIRED;
# ---------- PARTITIONING ----------
Partitioning :=
DivideResourceOrWorkAcross Nodes;
Partition := SubsetOf ResourceOrWork;
Partitioning MAY_SUPPORT {
Scalability,
Parallelism,
Locality
};
Sharding IS_A DataPartitioningStrategy;
# ---------- FAILURE ----------
DistributedFailure := {
ProcessFailure,
NodeFailure,
LinkFailure,
MessageFailure,
NetworkPartition,
ByzantineFailure
};
PartialFailure :=
SomeSystemComponentsFail
WHILE OthersContinueOperating;
PartialFailure IS_CHARACTERISTIC_OF DistributedSystem;
# ---------- FAILURE DETECTION ----------
FailureDetection :=
Observe
-> Suspect
-> ConfirmOrRevise
-> Respond;
FailureDetector MAY_USE {
Heartbeat,
Timeout,
HealthCheck,
PeerObservation
};
Timeout DOES_NOT_ALWAYS_PROVE Failure;
# ---------- FAULT TOLERANCE ----------
FaultTolerance :=
DetectFailure
+ ContainFailure
+ MaintainRequiredService
+ Recover;
FaultTolerance MAY_USE {
Replication,
Failover,
Retry,
Redundancy,
Checkpoint,
Recovery
};
IF FailedComponent HAS HealthyReplica
THEN Failover MAY_BE Possible;
# ---------- AVAILABILITY ----------
Availability :=
ProbabilityOrAbilityOfServiceBeingUsableWhenRequired;
Availability MAY_BE_IMPROVED_BY {
Replication,
Redundancy,
LoadDistribution,
Failover
};
SinglePointOfFailure REDUCES FaultTolerance;
# ---------- SCALABILITY ----------
Scalability :=
AbilityToSupportIncreasingLoadOrSystemSize;
HorizontalScaling :=
AddNodes
-> RedistributeLoad;
VerticalScaling :=
IncreaseResourcesOfExistingNode;
DistributedSystem MAY_SUPPORT HorizontalScaling;
# ---------- TRANSPARENCY ----------
DistributionTransparency := {
AccessTransparency,
LocationTransparency,
ReplicationTransparency,
FailureTransparency,
ConcurrencyTransparency
};
Transparency HIDES SelectedDistributionComplexity FROM UserOrApplication;
Transparency IS_NOT_ABSOLUTE;
# ---------- SERVICE MODEL ----------
DistributedService :=
ServiceProvidedBy MultipleDistributedComponents;
ServiceInstance RUNS_ON Node;
ServiceDiscovery FINDS ServiceInstance;
LoadBalancer SELECTS ServiceInstance;
Client ->
Discover ->
Select ->
Request ->
DistributedService ->
Response;
# ---------- NETWORK PARTITION ----------
NetworkPartition :=
NodeGroupsUnableToCommunicateReliably;
IF NetworkPartition
THEN SystemBehaviour MUST_DEFINE {
ConsistencyPolicy,
AvailabilityPolicy,
RecoveryPolicy
};
PartitionTolerance :=
DefinedOperationDespite NetworkPartition;
# ---------- CAP RELATIONSHIP ----------
CAPProperties := {
Consistency,
Availability,
PartitionTolerance
};
DuringPartition:
StrongConsistency AND FullAvailability
MAY_NOT_BOTH_BE_MAINTAINED;
# ---------- SECURITY ----------
DistributedSystemSecurity MAY_INCLUDE {
NodeAuthentication,
ServiceAuthentication,
Authorisation,
Encryption,
IntegrityProtection,
SecureCommunication
};
TrustBoundary MAY_EXIST BETWEEN NodesOrServices;
# ---------- OBSERVABILITY ----------
SystemObservability := {
Logs,
Metrics,
DistributedTraces,
HealthSignals
};
DistributedTrace CONNECTS RelatedOperationsAcrossComponents;
Observability SUPPORTS {
Diagnosis,
Monitoring,
PerformanceAnalysis,
FailureAnalysis
};
# ---------- SEMANTIC REASONING ----------
IF System HAS MultipleNodes
AND Nodes Communicate
AND NodesCoordinateToProvideSharedOutcome
THEN DistributedSystem := true;
IF NodeFailure DOES_NOT_TERMINATE RequiredService
THEN FaultToleranceEvidence := increase;
IF ResourceReplicatedAcrossNodes
THEN ReplicaConsistency MUST_BE Considered;
IF NetworkCommunicationCanFail
THEN PartialFailure MUST_BE Considered;
IF RequestTimeoutOccurs
THEN RemoteOutcome MAY_BE Unknown;
IF SystemAddsNodesToIncreaseCapacity
THEN ScalingType := HorizontalScaling;
IF StateCopiesTemporarilyDiffer
AND LaterConverge
THEN ConsistencyModel MAY_BE EventualConsistency;
# ---------- SEMANTIC EQUIVALENCE ----------
SEMANTIC_EQUIVALENCE {
"distributed system" ~= "distributed computing system";
"distributed node" ~= "system node" WHEN context == distributed_system;
"replica" ~= "replicated copy";
"partial failure" ~= "component-level distributed failure";
"scale out" ~= "horizontal scaling";
"scale up" ~= "vertical scaling";
"distributed state" ~= "state distributed across nodes";
"network partition" ~= "communication partition";
}
# ---------- QUERY FLOW ----------
QUERY(q) ->
NORMALISE(q) ->
IDENTIFY_SYSTEM_COMPONENTS(q) ->
IDENTIFY_NODES(q) ->
IDENTIFY_COMMUNICATION(q) ->
IDENTIFY_STATE(q) ->
IDENTIFY_COORDINATION(q) ->
IDENTIFY_FAILURE_MODEL(q) ->
IDENTIFY_SYSTEM_PROPERTIES(q) ->
MAP_TO_ONTOLOGY(q) ->
APPLY_REASONING(q) ->
SCORE_CONFIDENCE(q) ->
RETURN_RELEVANT_KNOWLEDGE;
# ---------- CONFIDENCE ----------
CONFIDENCE(assertion) :=
weighted_mean(
source_reliability,
system_consistency,
semantic_consistency,
evidence_strength,
contextual_relevance
);
CONFIDENCE >= 0.90 => HIGH;
CONFIDENCE >= 0.70 AND < 0.90 => MODERATE;
CONFIDENCE < 0.70 => REVIEW;
# ---------- AI CONSUMPTION ----------
AI_CONSUMPTION {
primary_entity: DistributedSystem;
ontology: DistributedSystemOntology;
parse_entities: true;
parse_relationships: true;
preserve_relationship_direction: true;
resolve_semantic_equivalence: true;
execute_reasoning_rules: true;
apply_confidence_weighting: true;
preserve_provenance: true;
}
# ---------- UPDATE MODEL ----------
UPDATE_MODEL {
new_component:
validate
-> classify
-> identify_node_or_resource
-> relate
-> integrate;
new_failure:
classify
-> identify_affected_components
-> identify_service_impact
-> identify_recovery
-> integrate;
new_replication_model:
identify_replicas
-> identify_update_model
-> identify_consistency
-> integrate;
system_revision:
recompute_topology
-> recompute_dependencies
-> recompute_failure_model
-> recompute_confidence
-> regenerate_flow_hash;
conflict:
preserve_provenance
-> compare_evidence
-> adjust_confidence
-> flag_review;
}
# ---------- FLOW HASH ----------
FLOW_HASH_INPUT :=
DOMAIN
+ SUBDOMAIN
+ ONTOLOGY
+ SystemComponent
+ Node
+ SystemState
+ SystemProperty
+ DistributedFailure
+ ConsistencyModel
+ RELATIONSHIPS
+ SEMANTIC_REASONING
+ SEMANTIC_EQUIVALENCE
+ UPDATE_MODEL;
FLOW_HASH :=
HASH(FLOW_HASH_INPUT);
# ---------- TERMINAL ----------
DistributedSystemOntology
-> IdentifySystemComponents
-> IdentifyNodes
-> EstablishCommunication
-> CoordinateProcesses
-> ManageDistributedState
-> DefineConsistency
-> ManageConcurrency
-> DetectPartialFailure
-> ApplyFaultTolerance
-> MaintainAvailability
-> ScaleSystem
-> ObserveDistributedOperation
-> PreserveDistributedService;
END FLOW
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